Friday, 11 December 2015

GAME 3001 Final Submission

   there's been an odd calm this week in the run up to Friday's hand-in for the semester which I'm question whether this is a good sign or a bad one. I'll tentatively put my money on the former as I've had a very concise set of goals to complete for submission which I've been able to get through. Unlike the previous nine weeks however rather then working on a singular project for this final week it's time set aside for some final polish and preparation for submission for all three briefs. I've already knocked out the assessment report last weekend so my time in labs has been solely devoted to improving my projects and getting in some last minute deliverables. With my last two projects in a position where I felt I could submit them quite happily with-out any additional work  has resulted with me focusing my attention onto my rooftop which in all honesty has sorely needed as much time as it can get.

   As you may remember the result of what I was able to achieve in the three weeks I had to do the rooftop project can be seen above alongside a quick paintover I produced to illustrate the intended direction for the project. There are a handful of issues that dragged my rooftop down, getting back into real-time environment creation, my inexperience with Unreal and PBR but what ultimately the root of all these were down to was my scope for the project and the lack of planning that for the scale and budget of the project. Over the duration of the brief I did what I could to prioritise and manage my way through the levels creation but throughout the course of production I felt like I was playing catch up. That feeling has stayed with me through all the spare hours I've sunk into it creating new assets, improving textures or fixing issues. It's only really been this week as I've created the backdrop and set up my cameras for rendering that I'm beginning to feel a little more comfortable with it. I think I've pulled it back. That's not to say there aren't a 101 issues with it but for final submission after the numerous odd jobs I've had to do I'm content enough with it.



   It would be fair to say I received a bit of a self-inflicted burn for my mistakes during the rooftop project and as I moved onto the next one, the Diegetic interface brief, I was conscious to bring those lessons on-board. First and foremost that meant going for start small and work out approach rather than throwing a stick in the mud and sprinting to get there. Going through the brief I picked out what I felt were the core elements and began working from there. This was definitely a better approach, and felt nowhere near the rush that the rooftop did but over the duration of the project there were other challenges unique to it. Not really having any experience in UI even with of my own research and past experiments is still very new to me and for the course I think it's a fair guess to say I was the first to undertake it. In that way as the project developed there was a growing sense of isolation on what I was doing. I didn't really know if I was making the right choices or design decisions and while I received productive feedback from the tutors the lack of experience was becoming more apparent as I required more specific direction and feedback. In the end though I don't know how much of that comes solely from my mind-set whilst working on the project. The results though turned out well, I was able to churn out a lot of content although I lacked a final polished concept and being no illustrator this is the only aspect of the project that daunted me. While I left it out during the project on talking to Mike Kelly about it he felt it would be better to do it and so I've churned it out during this week. Aside from that there's nothing else apart from a little tidying up that I've done for the project for the final submission.




   After three weeks working in interface design I returned to environments for my last project of the term although staying true to my aim of pushing my existing skillset I opted to undertake the stylised Gateway project. This brief was my first real stylised project in general, never mind on the course, so while I went into this with a clear concept of what I wanted to create I wasn't quite sure where the outcome would take me. In that sense it's been perhaps the most interesting as I've developed it forward. For this project I really wanted to focus on art direction, the colours, the forms that are repeated in the environment. That's really brought to the fore a lot of what I've studied but have only been able to implement in small dosages which I've found to be quite exciting to work on. In the end I feel I've been able to successfully translate a lot of my original idea into Unreal  which, I won't lie, is something I'm kinda really proud with and that this was all done in three weeks, from inception to submission.

 

   The smoothness of developing the Gateway project and its final outcome helps to reinforce that the lessons from my rooftop are being taken on board. Looking back over all three projects that's a reassuring thought for looking ahead. Of course all three aren't perfect, there's a lot I would do to improve them all across the board but that's how it always is. They work you know, they fulfil the brief to, what I hope is, a high standard and one that's representative of my abilities and that's all I need them to do. It's been nice to feel the returning sense of detachment from these projects over the past month and move away from the unnecessary emotional over investment of the start of the year. I feel that's really freed me to take more risks with the creative decisions I've made and cut whatever corners I've need to reach the final outcomes I have. By not playing it totally safe with these projects I believe I've been able to exercise a lot of skills that I normally wouldn't be those in graphics and interface or art direction for environments. With the skills I've been able to exercise and by taking on board has gone well and, maybe more importantly, what hasn't I feel that leaves me in a pretty good place for after Christmas and for big bad the FMP.

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